Gary the Gadget Guy has become one of the most famous penguins on Club Penguin through his life-changing inventions. Whether it’s the Ski Lift 3000, the Aqua Grabber 3000 or the Jet Pack 3000, his gadgets have made great additions to the island and improved many penguins’ lives. But not all of his inventions are super useful – in fact, some of his gadgets are entirely pointless! So, in this post, I’m going to be going over some of the most useless, pointless and outright bad inventions that Gary has ever come up with.

Let’s start off with the Alarm Clock. Alarm Clocks are usually very useful devices – in fact, as I’m sure you know, many people in the real world use them on a daily basis. But Gary’s invention isn’t exactly like the alarm clocks that we know. The gadget can’t actually be set to go off at a specific time. Instead, this clock’s alarm simply goes off when it’s touched – and instead of just ringing a bell or beeping like our alarm clocks, the gadget actually flips over and an alarm starts wailing from it’s back. Needless to say, this gadget is up there as being pretty useless.

Next we have two gadgets that can both be seen on a shelf in the PSA Gadget Room – The Solar Powered Oxygen Enricher and the Finger Powered Lap Top. While these inventions both sound very interesting and complicated, the Solar Powered Oxygen Enricher is actually just an ordinary house plant and the Finger Powered Lap Top is just a typewriter.

In fact, Gary didn’t really invent either of these – rather, he just renamed things he had found around the island. Plants such as this one can be seen around Club Penguin during almost any party and a particularly old typewriter sits against the fourth wall in the Lodge Attic, proving that they were around before Gary ‘created’ the Finger Powered Lap Top himself.

Of course, this list wouldn’t be complete without the famous Thingamajig 3000 and its not-quite-so-famous brother, the Thingamabob 3000. These Rube Goldberg machines are infamous for never quite working the way they’re intended to. From burning toast, to breaking priceless vases, to spilling hot chocolate everywhere, these gadgets never seem to make anything more than a big mess.

In fact, in the end, Gary completely gave up on getting the Thingamajig to ever work and completely dismantled it (As seen in PSA Mission 10).

Next we have one of the more odd inventions on this list – Orange Juice. While Orange Juice is certainly a wonderful creation, this makes it onto the list for its sheer number of prototypes. You wouldn’t think that Orange Juice would be a very difficult thing to create, but it took Gary over 1000 tries to get it right. One of his prototypes was even capable of destroying entire igloos! You’ve got to wonder what he put in it…

Next we have the Straw 3000. This ‘invention’ was actually just a giant, pink straw used as a decoration at the Summer Kickoff Party in 2007. Just like the Orange Juice mentioned before, the main reason this giant straw makes it onto the list is because of how many attempts it took for Gary to get it right. After a whopping 3000 tries, Gary finally managed to make the creation, and after all that, it didn’t even work properly. It was made too big, so to install it, they had to break a hole in the roof of the Book Room!

Next we have the Boom Box. Don’t be fooled; Gary didn’t invent portable stereos or breakdancing; rather, he invented a boombox with a fuse instead of a plug. In other words, when the Boom Box was turned on, it exploded.

Perhaps this had some implications for the EPF, but for the most part this just seems like a really silly design.

The last invention that I have on this list is the Manual Climbing Mechanism 3000; an over-glorified grappling hook. This invention actually seems quite useful; it even helped the player in the first PSA mission where they had to scale Tallest Mountain!

But unfortunately, just like many other inventions on this list, the Manual Climbing Mechanism 3000’s implications hardly make up for its sheer number of prototypes. It took Gary 3000 tries to get this grappling hook to work – and then, to top it all off – in PSA Mission 6 the player is left stranded without it and just constructs a makeshift one from some rope and an anchor in a couple of seconds. And this ramshackle contraption works just as well as the original version!

So what do you think? Do you agree with my list? Which gadget is the most pointless? Leave your thoughts and theories down in the comments below, and until next time,

How do you get all these screenshots of old (and new) Club Penguin with you in it? Do you just stockpile screenshots for use in the future, edit yourself in existing ones or have your own CPPS which you use for these screenshots?
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Originally, I used a very versatile CPPS (it allowed you to visit any room, countless parties, give yourself any item etc.), however after the recent DMCA-drama, the server was unfortunately shut down. Now, instead, I often just edit images to get them to look the way I want them to. That being said, some of the screenshots I use are actually taken from the original Club Penguin. I’ll leave you to try and figure out which are which!
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